Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Chapter 3: Adding More Details with Polygon Modeling and Modifiers

In this chapter, we will continue working on our FN SCAR by increasing the level of detail on the basic shapes we created in Chapter 2, Creating Basic Shapes for an FN SCAR.

Previously, we learned how to use basic modeling techniques that were sufficient for creating basic shapes. Now, we will expand our arsenal of tools and modeling techniques and learn how to model almost any detail we come across.

Again, we will work part by part on different sections of the FN SCAR. By the end of this chapter, you will have experience in creating a complex high-poly 3D model and you will also have a finished model ready for texturing and rendering.

This chapter is broken down into the following sections:

  • Introducing the 3D Cursor
  • Modeling the handgrip
  • Detailing the receiver
  • Completing the rails with the Array modifier
  • Finishing the stock
  • Modeling iron sights and detailing the barrel