Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Adding more parts

In this section, we will continue adding more parts details to the ship and replace the rest of our basic shapes with more sophisticated ones. We will finish the wings, the cockpit, and the back of the ship, and add other details.

In the following few steps, we will apply techniques that we have already learned to add various details to our model:

  1. Add a shape to the side of the wing, as shown in the left panel of Figure 5.38. At the front of the shape, add a plane and rotate it to the same angle as the previously created shape.

Figure 5.38 – Wing side

  1. Using loop cuts, separate the plane into two smaller ones. Extrude planes in the direction of the front of the ship and add two loop cuts on each shape, as shown in Figure 5.39.

Figure 5.39 – Extruding planes

  1. Push the outer faces outward using the Alt + S shortcut to ensure they move in the right direction. Do the same to the...