Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Modeling the upper receiver

Next, let’s move on to the upper part of the receiver. We need a cube on top of the mesh we just created, but we need to be pretty precise with where we place the cube, so let’s use our 3D Cursor. The 3D Cursor is a powerful tool used for manipulating objects in 3D space, and we will use it a lot later. Every time we add an object, it is added exactly on the 3D Cursor. We will talk about the 3D Cursor and its abilities more in Chapter 3, Adding More Details with Polygon Modeling and Modifiers.. For now, we will place the 3D Cursor exactly where we want to create a cube, and then we will create the cube:

  1. Place the 3D Cursor on the face at the back of the lower receiver. To do this, select the face and open the Snap menu with Shift + S. In the menu, chose Cursor to Selected. As the name implies, this will snap the 3D Cursor to the selected polygon:

Figure 2.15 – Snapping the cursor

  1. Add the cube...