Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Parenting the tracks

We will now parent the tracks to the tank and translate tank movement into track rotation. This way, movement of the hull will result in rotation of the empty sphere, which will in turn cause all the wheels and tracks to move. In the next few steps, we will bind the tracks to the rest of the tank using constraints:

  1. Create an empty cube and scale it so that it completely contains the tracks:

Figure 11.22 – Empty cube

  1. Parent all the objects, including the empty sphere and the track curve, to the empty cube:

Figure 11.23 – Parenting to the empty cube

  1. Rename the hull of the tank as Hull:

Figure 11.24 – Renaming the hull

  1. Parent the empty cube to the hull by selecting the cube, then the hull, and pressing Ctrl + P:

Figure 11.25 – Parenting to the hull

  1. Add a Transformation constraint to the empty sphere...