Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Combining nodes

We will now use some nodes to turn the Edge Mask image into a realistic texture:

  1. Use a Mix RGB node to control the colors of the Edge Mask:

Figure 12.9 – Mix RGB

  1. Set the Math node to Power to amplify the intensity of the edge wear effect:

Figure 12.10 – Math node

  1. Control the Exponent value of the Power node with a Noise Texture node and a ColorRamp node.

This will make the surface appear worn and scratched:

Figure 12.11 – Noise Texture and ColorRamp

  1. Set the colors in the Mix RGB node to green for the paint and light brown or gray for the wear:

Figure 12.12 – Mix RGB colors

  1. Duplicate the nodes from the base color input with Shift + D and move them down.

We will use this second set of nodes to control the roughness of the texture:

Figure 12.13 – Duplicating nodes...