Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Creating a skirt

In this section, we are using simple shapes to create an outline of the side armor and the track covers. In the next few steps, we will once again add shapes and modify them with basic tools and techniques to create this part of the tank:

  1. Add a new plane to the hull in Edit Mode and separate it by Selection. The plane will have the same origin and modifiers as the hull because it was created as part of the same object.

Figure 7.15 – A new plane

Figure 7.16 is a reference for correctly placing the plane from the top view and side view:

Figure 7.16 – A placement reference

  1. Extrude the edge at the front of the plane and lower it to the same height as the hull point.

Figure 7.17 – Edge extrusion

  1. Press Ctrl + B to turn the sharp edge into a round one with a bevel.

Figure 7.18 – Bevel

  1. Duplicate a single vertex from...