Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Finishing the model

We will now finish the model by adding some more final details all over the race ship. Here are a few more random things that I have added to the ship by using the tools and techniques that we have learned so far. Feel free to change them or create more details.

Figure 5.62 is the inner part of the wing, created by applying an Array modifier to a cube with beveled edges and a few round shapes at the back.

Figure 5.62 – Inner wing

I also added another layer to the windshield, some pipes to connect the cockpit to the wings, and some more intakes on the nose of the ship. The intakes are created the same way as the intake at the tip of the nose. Figure 5.63 shows a few more details added to the cockpit.

Figure 5.63 – Cockpit details

We can check whether the normals are oriented correctly by checking Face Orientation in the Viewport Overlays menu. Correct normals will appear blue, while incorrect normals...