Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Modeling the wheels

We will now create the first set of wheels for the tank. In the following steps, we will turn the cylinders into complex wheels:

  1. In Edit Mode, enlarge the wheel placeholder by selecting it and scaling it by a factor of 5.

Figure 10.8 – Scaling the wheel

  1. Create two loop cuts in the cylinder and extrude them inward by pressing Alt + S to create a gap:

Figure 10.9 – Wheel gap

  1. Extrude a hole at the front of the wheel:

Figure 10.10 – Extruding the front of the wheel

  1. Create a hollow circle with 16 edges in the middle of the wheel. Extrude every other edge on this circle and scale them down slightly.
  2. To do this, select every other edge, extrude it with E, and snap it back into place with the right mouse button. Then, scale the extruded edges down on two axes towards the middle of the circle:

Figure 10.11 –...