Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Creating the stock

In this section, we are going to add the stock at the back of the gun. This part is quite simple, and we will use similar steps that we used before to shape the receiver:

  1. Add a cube and place it over the top part of the stock in the side view. Also, add four vertical loop cuts so that there are more edges to work with:

Figure 2.25 – Upper stock shape (left) and four loop cuts (right)

  1. Align the edges on the loop cuts with the reference image. Repeat the same step to create the other two shapes of the stock:

Figure 2.26 – Adjusting loop cuts (left) and other stock shapes (right)

  1. Add bevels to the edges. Make sure that the three pieces have different widths so that their surfaces don’t overlap; the top part should be the widest and the back part should be the narrowest:

Figure 2.27 – Selecting edges (left) and beveling edges (right)

    ...