Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Completing the hull front

In this section, we will add some objects to the top plate at the front of the hull, such as windows, viewports, and hatches. In the following steps, we will be creating the driver viewport:

  1. Create a plane and extrude its edges downward.
  2. Bevel the edges and use loop cuts to create dents in the sides.
  3. Solidify the shape with Alt + S and use the same technique to create a cover for it.
  4. Add some small details to the shape.

Figure 8.23 – The driver viewport

  1. Use cubes with beveled edges to create some bars on the top plate, under the window.

Figure 8.24 – Bars

Next, we will create some headlights for the tank in a few steps:

  1. Add a cylinder and turn it to the side.
  2. Bevel the Edge Loop at the back.
  3. Inset and extrude a face at the front.
  4. Add some details, such as screws and bevels.

Figure 8.25 shows the procedure for shaping the headlight.

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