Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Finishing the gun

We are now going to add more details to the gun in order to finish it:

  1. First, make an indentation in the turret at the base of the gun.

We still have a Subdivision Surface modifier on this object, so we only need to extrude a few faces inward to achieve this shape.

Figure 9.29 – Gun mantlet

  1. Next, add an octagonal cylinder to the gun base and try to shape it so it fits the turret:

Figure 9.30 – Mantlet cover

  1. Activate Proportional Editing by pressing O, and shape the back end of the cylinder like a square:

Figure 9.31 – Square base

  1. Also fit the shape to the turret at the bottom of the gun, as shown in Figure 9.32:

Figure 9.32 – Mantlet bottom

  1. Apply a Subdivision Surface modifier to the shape. Then, modify the shape further with Proportional Editing.

Figure 9.33 –...