Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Modeling the side armor

We are now going to create the side armor and the fuel tanks. Here, we will focus on mudguards, side armor (also called the skirt), and some rear details.

Figure 8.13 – A hull overview

In the next few steps, we will turn our basic shapes into more detailed objects:

  1. Bevel the edges on the mudguard and solidify the surface with a Solidify modifier.

Figure 8.14 – The mudguard

When applying smooth shading to an object, we can manually mark which edges we want to shade sharply. We can then use a modifier to tell Blender how to shade the object.

  1. Select the sharp edges and press Ctrl + E. In the menu, select Mark Sharp.

Figure 8.15 – Sharp edges

  1. Add an EdgeSplit modifier. In the modifier, uncheck Edge Angle and check Sharp Edges.

Figure 8.16 – EdgeSplit

  1. Add some more details to the mudguard, such...