Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Creating the suspension and wheels

In this section, we will create the wheels and suspension to attach them to the hull, using the basic shapes that we created before:

  1. Select all the wheel cylinders:

Figure 10.1 – Selecting the basic shapes

  1. Set Pivot Point to Individual Origins and scale all the shapes by a factor of 0.2.

This will make it easier for us to work on this area while keeping the wheels as placeholders.

Figure 10.2 – Scaling the wheels

  1. Create a cylinder with extruded and rounded edges on four sides as shown in the following screenshot:

Figure 10.3 – Wheelbase

  1. Place this shape in front of the first wheel. This will be the base of the suspension arm:

Figure 10.4 – Wheelbase placement

  1. Use simple shapes created by circles and cylinders to model the suspension arm and add some screws:
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