Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Painting decals

In this section, we will paint custom decals on the race ship. You can use any image from your computer and put it onto the surface of the model. In this case, we need stickers with transparent backgrounds. You can easily find such stickers by searching decal png in your internet browser and downloading images with checker (transparent) backgrounds, as shown in Figure 6.45:

Figure 6.45 – Decal PNG

  1. In the Texture Properties tab, click the New button to create a new texture. You can then open any decals or stickers you downloaded.

Figure 6.46 – New texture

  1. On the right-side toolbar of the Image Editor window in the Texture Paint Workspace, you will find a Texture menu and a Texture Mask menu.

In the Texture menu, select the decal that we just loaded. Set the mapping to Stencil and correct any stretching by clicking on Image Aspect.

In the Texture Mask menu, simply set Mask Mapping...