Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Modeling a hull

In this section, we will create the hull. We will use this part as a base to which we will add all the other basic shapes. In the following steps, we will transform the default cube into a tank hull using tools and techniques that we learned previously:

  1. Check Edge Length in the Measurement section of the Viewport Overlays menu. This will display the length of selected edges in Edit Mode.

Figure 7.1 – Edge Length

  1. Scale the default cube to match the dimensions in Figure 7.2:

Figure 7.2 – Hull dimensions

  1. Add two loop cuts by pressing Ctrl + R to get the shape shown in Figure 7.3:

Figure 7.3 – Loop cuts

  1. Inside view, move the edges to create a pointy front.

Figure 7.4 – Moving vertices

  1. Add two loop cuts to the middle of the object. After loop cutting, we can slightly lower the face in the back, as shown...