Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Creating attachment rails

In the next few steps, we will create the top and bottom attachment rails:

  1. Place a plane at the bottom of the rifle with the help of the 3D Cursor:

Figure 2.32 – Handguard plane

  1. Align the plane with the handguard so it’s overlapping.

When we do this, there will be some distortion on the surface of the plane. This is because there are multiple faces in the exact same place and Blender doesn’t know which one to display, so it displays parts of each face simultaneously:

Figure 2.33 – Clipping distortion

One way to fix this is to just move the plane down a little. Blender will then be able to figure out which face to display first. In this case, we will reshape the surface so the plane will not overlap with the faces above.

  1. Next, add a loop cut along the plane and move the new edge downward, creating a near-90-degree angle between the two faces on the...