Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Preparing references

This section covers the first two steps of the modeling workflow from Chapter 1, Introducing Hard Surface Modeling. In the first two steps, we will find and prepare references, before breaking down our projects into parts in the second step. This will allow us to keep our work organized.

References are photos or images used as a basis for 3D modeling. We use references to look at and copy from when we try to create a model. References are important for proportions and dimensions, but they also help us place details correctly. If we work from memory and without a reference, we will soon run out of ideas, and our model will look different from how we intended it.

References can be real-life photos, diagrams, blueprints, or any images that help us imagine what we are trying to create. Blueprints are usually highly accurate and help us create realistic proportions, but real-life photos help us understand some shapes that are difficult to see in 2D images such...