Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Modeling the lower receiver

In this section, we will start modeling the first basic shape of our FN SCAR. As the workflow model from the previous chapter suggests, we will begin by modeling the largest part of the object first, which is the body of the gun. This consists of the handguard and the lower and upper receiver. Let’s start by modeling the lower part of the receiver in five steps:

  1. Add a cube from the Add menu and align it with our view, so we can use it to shape the lower receiver:

Figure 2.6 – Adding a cube

  1. Use this cube to create the shape of the lower receiver. First, scale the cube down using the S key. When you have the correct size, click the left mouse button once to confirm the action. Then, drag it to a corner by pressing the G key and clicking the left mouse button to confirm. Let’s put it at the back of the receiver so we can start working from there:

Figure 2.7 – Scaling...