Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Mirroring an object with a Mirror modifier

In this section, we are introducing the Mirror modifier. Modifiers are operations performed by Blender on an object to manipulate its geometry non-destructively. This means that Blender will change the object in a certain way, depending on which modifier(s) we create, without making irreversible changes, therefore, the change can be undone by simply removing the modifier. Modifiers are usually used for actions that would be too time-consuming or difficult to perform manually (https://docs.blender.org/manual/en/latest/modeling/modifiers/introduction.html).

A Mirror modifier is a simple modifier that just reflects the mesh over a certain point, making it perfectly symmetrical over that point. The symmetry point can be changed, but by default, it is the object’s origin. The origin is the point where an object is located in 3D space. Every object has an origin that is set to the object’s center of mass by default and can be placed...