Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Adding a simple magazine

In this section, we will model the last basic shape for our FN SCAR and thus end the chapter with a basic-shape version of our model. Again, we will start with a simple cube and follow a few simple steps to create the magazine:

  1. Align the edges of a cube with the magazine in the reference. In 3D view, make sure that the cube is not wider than the receiver:

Figure 2.51 – Shaping the magazine

  1. Cut the magazine with five loop cuts. These loop cuts will help us create the ridges on the magazine, so let’s align them with the middle of each ridge:

Figure 2.52 – Cutting the magazine

Tip

You can slide an edge loop along an edge, after already creating it, by pressing G twice.

  1. Add a two-edged bevel to each loop cut so it matches the width of its ridge:

Figure 2.53 – Beveling the loop cuts

  1. Add a horizontal loop cut at the top...