Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Modeling basic shapes

In this section, we are going to create the basic shapes for our race ship. We will begin by creating the cockpit, since that is the central part of the ship. Everything else, including the wings, engine, and armor, will be attached to the cockpit.

In the following steps, we will create the basic shapes of the race ship using techniques that we have already covered:

  1. Add a cube and shape it into the nose of the ship by simply moving the edges.

Figure 5.1 – Cockpit nose

  1. Extrude the back of the nose a few times using E to extrude and S to scale the individual segments.

Figure 5.2 – Extruding the cockpit

  1. Add another cube to the side and reshape it, as shown in Figure 5.3. We are using a Mirror modifier on this shape to copy it to the other side.

Figure 5.3 – Side shape

  1. Extrude the side a little further and create two loop cuts, as shown...