Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Modeling the handgrip

We will start increasing the detail by finishing our handgrip because it currently looks quite unimpressive. Let’s take a step-by-step approach to make this part look more complete:

  1. Add bevels to the vertical edges on each corner of the shape. Try to make it so that every face on the now cylindrical-looking shape is roughly the same width.

Figure 3.3 – Beveling the edges

  1. Extrude the front-facing faces in the top section of the handgrip and flatten them by scaling them to 0 on the X axis. To do this, press the S key to scale, then press X to scale only on the X axis, and then press 0 to multiply the scale by zero (which makes it flat). Press Enter to confirm the action.

Figure 3.4 – Extruding the front

  1. Select the edges that separate the top and the bottom sections of the handgrip and add another bevel. Do this in wireframe mode to avoid clipping. Clipping occurs when...