Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Creating edge wear

In this section, we are going to process the edge map to create edge wear on our model. The edge map will be combined with various nodes to produce a highly customizable result, which will help create more realistic models.

Let’s begin by applying the edge map to our first material:

  1. Select the material to which you want to apply the edge map first and add an Image Texture node. In the Image Texture node, load the edge map.

Plugging the Image Texture node into Base Color of the Principled BSDF node will replace that material with the edge map texture we baked in the previous section.

Figure 4.30 – Loading the edge map

  1. Search for and add a Mix RGB node. Place it between the Image Texture node and the Principled BSDF node.

This node mixes colors and we will use it together with the Image Texture node to control where we want to display which color.

Figure 4.31 – Mix RGB...