Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Adding wheels

We are now adding some wheels to the tank. In the following steps, we are creating simple cylinders and arranging them so that we know where the wheels will sit:

  1. Add a cylinder to the side of the tank.

Figure 7.29 – A wheel

  1. Add an Array modifier to the cylinder to copy the wheel. Set the Count value to 6 and the Constant Offset Y factor to 1.41 m.

Figure 7.30 – The wheel array

  1. Add two smaller cylinders at the front and the back. These will be the sprockets that drive the tracks.

Figure 7.31 – Sprockets

  1. Apply the Array modifier to the wheels.

Figure 7.32 – Applying the Array modifier

  1. Select all the wheels in Edit Mode and press P to separate them as Loose Parts.

Figure 7.33 – Separating loose parts

  1. After separating the wheels, select them all in Object Mode.
  2. ...