Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Reviewing the projects

This section briefly outlines the contents of this book.

In the first part, we will create a high-poly FN SCAR assault rifle. Here, we will carefully introduce some essential modeling tools and techniques, while elaborating on the four-step workflow we just covered. This project will be covered over three chapters:

  • Chapter 2, Creating Basic Shapes for an FN SCAR
  • Chapter 3, Adding More Details with Polygon Modeling and Modifiers
  • Chapter 4, Texturing and Rendering the FN SCAR

Figure 1.20 shows what you will be creating:

Figure 1.20 – FN SCAR project

Figure 1.20 – FN SCAR project

In the second project, we will design and model a sci-fi race ship without using any blueprints. We will use some of the tools we will have learned about in the first project and improvise our way through a medium-poly model. Once the model is complete, we will use some interesting texturing techniques to make the model appear more detailed and realistic. The second project will be covered over two chapters:

Figure 1.21 shows what you will be creating:

Figure 1.21 – Sci-fi race ship project

Figure 1.21 – Sci-fi race ship project

Our final and most advanced project will involve creating a T-72 tank. Here, we will use everything we’ve learned so far, as well as some new methods, to create a highly detailed top-quality modeling project. After modeling and texturing, we will use constraints to rig the tracks, which will make animation possible. This is the skill and quality level that’s typically expected from professionals in the 3D modeling industry. This project will consist of six chapters:

Figure 1.22 shows what you will be creating:

Figure 1.22 – T-72 tank project

Figure 1.22 – T-72 tank project

Every model will be textured and rendered, which allows for better presentation in a portfolio. By the end of this book, you will be able to model, texture, and present mechanical hard-surface models at virtually any level of complexity.