Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Texturing the turret

We will now create a texture for the turret using UV unwrapping and an Edge Mask:

  1. Create a simple green material for the body of the turret.

The gun and turret details are left out because they are much more intricate than the turret, and they will have different material settings:

Figure 12.1 – Turret material

  1. With the mesh selected in Edit Mode, select Smart UV Project in the UV Mapping menu:

Figure 12.2 – Smart UV Project

  1. On the Shading screen, create a new image with an Image Texture node. Name this image UV_TEST and set Generated Type to UV Grid:

Figure 12.3 – New image

  1. Plug this image into the base color to project it on the surface of the turret.

This texture shows us whether there is any distortion or stretching on the texture resulting from bad UV unwrapping. In this case, the projection is good:

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