Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Adding a simple turret

In this section, we will create a simple turret shape. The turret is arguably the most difficult part of the tank to model, so for now, we will only create one object, which we will later modify to add more detail to. In the next few steps, we will add a simple cube with a modifier to create this shape:

  1. Add a circle at the top of the hull. This will serve as the turret ring.

Figure 7.26 – The turret ring

  1. Add a cube with a deleted bottom face on top of the turret ring. Add a Subdivision Surface modifier to the cube to make it round, but do not apply the modifier.

Figure 7.27 – A subdivided turret

  1. Scale the object so that the mesh is slightly larger than the turret ring, and adjust the shape so that the front is lower than the back.

Figure 7.28 – Shaping the turret

We now have a basic shape for the turret. This is the only thing we can create...