Book Image

Blender 3D Incredible Models

By : Arijan Belec
Book Image

Blender 3D Incredible Models

By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Finishing the stock

We are now going to turn the simple shapes we created for the stock in Chapter 2, Creating Basic Shapes for an FN SCAR, into more detailed and sophisticated ones:

  1. Add lots of loop cuts and bevels to the shape to increase the complexity of the surface. We are doing this because having more edges lets us create cleaner cuts with the Boolean modifier. Try playing around with the spacing and relaxing loop tools to get a better result. Also delete the faces from the front, back, and bottom of the object.

Figure 3.46 – Increasing polygon density

  1. Add a few loop cuts to the bottom shape and extrude it up so that it is just below the surface of the upper object.

Figure 3.47 – Lower stock

  1. Add bevels to the edges we just extruded. Make sure that every part of the lower stock piece is below the upper part, so that nothing is clipping through the cover.

Figure...