Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Part 4: The Gameplay

In this last part of the book, you will learn how to piece together the features we have developed so far to create the gameplay of our RTS game. You will start by learning how to balance the units and enemies so that they provide a fair and challenging battle for the player, using unit tests to simulate different battle scenarios. You will also learn how to generate resources automatically and implement the resource-gathering action for the units. Then, you will see how to add buildings on the map that can upgrade the resource generation and create a defense tower to defend the settlement, with ranged attacks.

After implementing everything that is needed to generate and gather resources, including upgrades, you will learn how to create objectives for the player and how to track progress in a level. Finally, you will see how to export your game to desktop platforms manually and automatically with a script, as well as how to expand the game, adding new content...