Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Getting Started - Object Placement

Everything we have read so far has been aimed at this moment: the moment when we open the 2D or 3D Game Kit and start crafting our game with all the tools they provide.

This chapter is our first step into our own video game, into our digital story we are willing to tell. We will learn how to create the base of our level and its boundaries, and add objects to it later on.

Finally, at the end of the chapter, we will learn about quality and resolution settings, object materials, and how to modify them.

The following topics will be covered in this chapter:

  • Project management
  • Level creation
  • Adding objects
  • Quality and resolution