In this chapter, we will take our ZSketch from the previous chapter one step further by sculpting muscles and anatomical details, which are very important to make our character look real. We will also learn how to add props, such as a belt or fur, which define our character even more.
So, this chapter will walk you through the complete sculpting of a full body character.
Specifically, we will cover:
Adding detail to specific areas using local subdivisions
Organizing our model with polygroups
Sculpting the anatomy of the body
Adding props, such as a belt and fur with subtools and mesh extract
Working with layers to store and switch between poses
Note
You can download the Unified Skin from the previous chapter by following the download link provided in the preface.
Folder management tips
On every restart, ZBrush forgets which folder we worked in before and looks for models in the ZBrush\ZTools
directory. Instead of browsing for our models each time, there are...