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  • Book Overview & Buying ZBrush 4 Sculpting for Games: Beginner's Guide
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ZBrush 4 Sculpting for Games: Beginner's Guide

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
4 (12)
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ZBrush 4 Sculpting for Games: Beginner's Guide

ZBrush 4 Sculpting for Games: Beginner's Guide

4 (12)
By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
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ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 11. Sculpting the Creature's Body

In this chapter, we will take our ZSketch from the previous chapter one step further by sculpting muscles and anatomical details, which are very important to make our character look real. We will also learn how to add props, such as a belt or fur, which define our character even more.

So, this chapter will walk you through the complete sculpting of a full body character.

Specifically, we will cover:

  • Adding detail to specific areas using local subdivisions

  • Organizing our model with polygroups

  • Sculpting the anatomy of the body

  • Adding props, such as a belt and fur with subtools and mesh extract

  • Working with layers to store and switch between poses

Note

You can download the Unified Skin from the previous chapter by following the download link provided in the preface.

Folder management tips

On every restart, ZBrush forgets which folder we worked in before and looks for models in the ZBrush\ZTools directory. Instead of browsing for our models each time, there are...

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ZBrush 4 Sculpting for Games: Beginner's Guide
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