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  • Book Overview & Buying ZBrush 4 Sculpting for Games: Beginner's Guide
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ZBrush 4 Sculpting for Games: Beginner's Guide

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
4 (12)
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ZBrush 4 Sculpting for Games: Beginner's Guide

ZBrush 4 Sculpting for Games: Beginner's Guide

4 (12)
By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
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ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Adding objects with subtools


Until now, we've always edited a single object only. To add additional ones, like a ground floor or rocks to the scene, we can use subtools. We'll always use subtools, when it makes sense to split objects to be able to edit them separately. For instance, when modeling different outfits for a hero character, you would like them to be appended as subtools, so you can switch them on and off. A good example would be a knight with his armor appended as a subtool.

Once we have several subtools appended, we'll use the Transpose tool to put them into place. Let's see how this works:

Visually different images
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ZBrush 4 Sculpting for Games: Beginner's Guide
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