Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Where to go next?


Go ahead and explore ZBrush more. With UVMaster, we already expanded ZBrush’s capabilities by using a plug-in. You can find many more plug-ins at: http://www.pixologic.com/ZBrush/downloadcenter/zplugins/.

One of these plug-ins is called Paintstop, which allows you to use ZBrush as a 2D sketching application. It is useful if you want to quickly nail down an idea. Thus, you can even rely on ZBrush in the conception stage, as shown in the previous image on the right.

I would like to name two additional features that were out of scope for this book, but are still worth mentioning: ZBrush 4.0 comes with a Timeline feature. Combined with the rendering options, this allows you to render out turntables or complex camera movements for presentations or your portfolio, which is great. The second one is Spotlight, which is used to texture models from photo references really quickly. You can find more information about both on the official site at: http://www.pixologic.com/ZBrush/features/ZBrush4/paint-and-show/.

To further improve your skills as an artist, I encourage you to join a community or to enter some art contests. It’s always fun and you’ll get better each time.

Some good websites on Digital Art and Games are:

Let these sites inspire your future work.

I’m sure you’re on the right track because by finishing this book, you’ve shown that you’re really passionate and determined about what you do. That’s the key to break into the industry.

I hope you enjoyed reading this book.

All the best

Manuel Scherer