Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Terminology


There are six terms we will refer to most of the time in this book: Vertex, Edge, Polygon, Quad, Triangle, and Mesh. Let's see, how we can use them to describe a model of a hand, as shown in the following image:

Let's see what they mean in detail:

  • A point in 3D space, is also called Vertex

  • Two connected vertices form a line in 3D space, which is called an Edge

  • At least three points form a "polygon", which is sometimes also called a Face

  • More precisely, a polygon made out of exactly three vertices is called a Triangle, four vertices form a Quad

  • The entire hand is composed of several "polygons" forming a Mesh