Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - using masks for Polypainting


You may know masks from 2D Programs, such as the layer masks in Photoshop. In ZBrush, they work in a similar way, preventing a masked area from being affected. Like in 2D, masks can have smooth transitions, so an area can be masked by anything between zero and a 100 percent. Let's use this to create a basic color scheme for our tree.

  1. 1. Make sure you have done all the steps mentioned earlier. Opened the tree, applied a neutral material, enabled Polypainting and filled the object with a brownish color.

  2. 2. Also make sure your model is at its highest subdivision level to capture all the details.

  3. 3. If not already the case, put the tool palette in your right tray and open the Tool | Masking subpalette.

  4. 4. Here, we have plenty of options how to create masks. For now we'll focus on the cavity masking, so click on the Mask By Cavity button now. The default settings for the (Cavity) Blur at10 are fine, but we probably need more contrast in the mask, so...