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  • Book Overview & Buying ZBrush 4 Sculpting for Games: Beginner's Guide
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ZBrush 4 Sculpting for Games: Beginner's Guide

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
4 (12)
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ZBrush 4 Sculpting for Games: Beginner's Guide

ZBrush 4 Sculpting for Games: Beginner's Guide

4 (12)
By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
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ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 12. Sculpting Fur and Accessories

With the body of our creature finished, we'll now focus on sculpting the fur and adding some accessories in this chapter. To create convincing fur, we will take a closer look at using alphas. This will not only cover how to use alphas but also how to create your own, which is a crucial step when dealing with fine details such as hair, ornaments, or scales.

In this chapter, we will learn how to:

  • Create custom alphas for fur

  • Sculpt the fur with alphas and strokes

  • Sculpt convincing materials, such as fur and cloth

  • Add props to define the character more

    Note

    You can download the creature from the previous chapter by following the link provided in the preface.

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83
Tech Concepts
36
Programming languages
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ZBrush 4 Sculpting for Games: Beginner's Guide
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