Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 13. Preparing the Creature for Games

Now that we have finished the sculpting of our creature, let's make it ready for the game.

When working on the drone, we created the in-game mesh up front. But because our creature was created from ZSpheres, we will now follow a different workflow where we build the in-game mesh at the very end of the process. So in this chapter, we will learn about creating an in-game mesh from our high-poly reference and about transferring the details afterward. After that, we will delve deeper into unwrapping, which is the next step after the modeling is done.

We'll cover the following topics in detail:

  • Building a low-poly in-game mesh with retopologize

  • Projecting the details onto our new topology

  • Fixing potential errors that may pop up

  • Extending ZBrush's capabilities with plug-ins

  • Unwrapping our mesh with UV Master

    Note

    You can download the finished creature by following the download link provided in the preface.