Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 14. Modeling the Harvester Ship

Wow, we've already finished three models with ZBrush, covering a vast amount of sculpting techniques.

In this chapter, we'll start with our last model — The Harvester. For this task, we'll explore a new way of starting a mechanical model directly inside ZBrush. This is very similar to the workflow we used to build the creature — doing the sculpture first and then preparing it for games. At the end of the book, you will know many paths to complete a model, so you can choose the best according to your tasks.

We'll talk specifically about:

  • Quickly prototyping the major mechanical shapes with ShadowBox

  • Creating crisp mechanical surfaces with the clipping brushes

  • Creating perfect circles with the Circle brushes

  • Assembling a complex model

Let's get on with it.