Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 15. Detailing the Harvester Ship

We've explored another option of starting a mesh inside ZBrush, in the last chapter, which is ShadowBox. Now that we're more familiar with it and blocked in the most important elements on the model, we can step ahead and detail the harvester ship by working out the mechanical details. We will break down bigger parts into smaller ones and assemble them together, so that they can make up our complex ship.

In this chapter, we will elaborate on how to:

  • Break down complex parts such as the engines into smaller subtools

  • Detail mechanical surfaces

  • Create advanced objects such as the clamshell with ShadowBox and clipping brushes

  • Combine and subtract meshes with Booleans

  • Assemble and manage complex parts with subtools and polygroups

  • Bring all the learnt techniques together

Let's get on with it.

Note

You can download the current state of the ship from the Packtpub website or by following the download link provided in the preface.