Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 2. Learning the Interface

Before we can start sculpting our first model, we have to talk about some very fundamental interface and modeling concepts in Zbrush so we can work smoothly hereafter. In this chapter, we will cover the basics of ZBrush's interface and will learn how to navigate in 3D space. Especially the interface can sometimes be very frustrating for beginners, so we'll take care of that.

We will also take a closer look at:

  • Navigating in ZBrush and using the interface

  • How to customize the interface using the Trays

  • The difference between "Documents" and "Tools" in ZBrush

  • The difference between 2.5 and 3D in ZBrush