Before we can start sculpting our first model, we have to talk about some very fundamental interface and modeling concepts in Zbrush so we can work smoothly hereafter. In this chapter, we will cover the basics of ZBrush's interface and will learn how to navigate in 3D space. Especially the interface can sometimes be very frustrating for beginners, so we'll take care of that.
We will also take a closer look at:
Navigating in ZBrush and using the interface
How to customize the interface using the Trays
The difference between "Documents" and "Tools" in ZBrush
The difference between 2.5 and 3D in ZBrush