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Table Of Contents
ZBrush 4 Sculpting for Games: Beginner's Guide
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In this chapter, we will create the rough model for our spooky tree introducing ZSpheres, which is a technique unique to ZBrush. This allows for very fast model creation without having to worry too much about the technical details. After we're done with the rough model,we'll then convert it into a mesh to prepare it for sculpting for the next chapter.
We'll take a closer look at:
The workflow when working with ZSpheres
The edit mode
Brush settings
Building the spooky tree with ZSpheres
Previewing and converting ZSpheres into a polygonal mesh for sculpting
How to work with draw modes and perspective distortion
In the following chapters, we'll finish our model by adding details and some environment to our tree and finally, paint it using polypaint.
So let's get started.
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