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  • Book Overview & Buying ZBrush 4 Sculpting for Games: Beginner's Guide
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ZBrush 4 Sculpting for Games: Beginner's Guide

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
4 (12)
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ZBrush 4 Sculpting for Games: Beginner's Guide

ZBrush 4 Sculpting for Games: Beginner's Guide

4 (12)
By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
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ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 3. Modeling a Spooky Tree with ZSpheres

In this chapter, we will create the rough model for our spooky tree introducing ZSpheres, which is a technique unique to ZBrush. This allows for very fast model creation without having to worry too much about the technical details. After we're done with the rough model,we'll then convert it into a mesh to prepare it for sculpting for the next chapter.

We'll take a closer look at:

  • The workflow when working with ZSpheres

  • The edit mode

  • Brush settings

  • Building the spooky tree with ZSpheres

  • Previewing and converting ZSpheres into a polygonal mesh for sculpting

  • How to work with draw modes and perspective distortion

In the following chapters, we'll finish our model by adding details and some environment to our tree and finally, paint it using polypaint.

So let's get started.

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ZBrush 4 Sculpting for Games: Beginner's Guide
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