Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 5. Texturing the Tree with Polypaint

In this chapter, we are going to texturize our tree with Polypaint, allowing us to paint colors directly onto the model. Opposed to normal 2D-texturing, this will give us the freedom to see the color instantly on the model. This is much more intuitive and lets us use all the details we already sculpted as a guide for the colorization.

We'll cover in detail:

  • How to enable Polypainting

  • How to apply color to our tree with Polypainting

  • Using Masks for Polypainting cavities and peaks

  • Painting with different brushes

  • Using Auto Masking to finish the Polypainting

  • Adding final shading with Ambient Occlusion