In this chapter, we'll sculpt our first hard surface model, the Pioneer Drone. After preparing the in-game mesh in the previous chapter, we'll now import and detail it in ZBrush.
We've already talked about organic sculpting techniques in the prior chapters. Since our drone is a technical object, we will now advance to hard surface sculpting techniques and brushes to achieve the desired technical look.
We'll have a closer look at:
Preparing our mesh with Polygroups
Masking
Hard surface brushes, especially Polish, Trim, and Planar brushes
Working with Alphas and Strokes
Sculpting a hard surface model from start to finish