Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 8. Sci-Fi-Drone: Hard Surface Sculpting

In this chapter, we'll sculpt our first hard surface model, the Pioneer Drone. After preparing the in-game mesh in the previous chapter, we'll now import and detail it in ZBrush.

We've already talked about organic sculpting techniques in the prior chapters. Since our drone is a technical object, we will now advance to hard surface sculpting techniques and brushes to achieve the desired technical look.

We'll have a closer look at:

  • Preparing our mesh with Polygroups

  • Masking

  • Hard surface brushes, especially Polish, Trim, and Planar brushes

  • Working with Alphas and Strokes

  • Sculpting a hard surface model from start to finish