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Table Of Contents
ZBrush 4 Sculpting for Games: Beginner's Guide
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By now, we've finished sculpting our drone with all the fine details, vents, and bolts. But how can we bring this million polygon model into a game engine? We can't just load it because the polygon count is way too high. But what we can do is transfer the high polygon detail into a texture called a normal map, which will simulate the details on a low resolution mesh.
By building the in-game mesh with UV coordinates in the beginning, we've already finished all the preliminary steps to create a normal map.
So in this chapter, we'll talk about textures in games, especially normal maps, to visually enhance our low-polygon drone inside a game engine.
We'll have a closer look at:
Textures in games
Different types of textures
Normal maps
Generating normal maps out of ZBrush
Change the font size
Change margin width
Change background colour