Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

2D Game Kit

The boss is one of the biggest, if not the biggest, challenge of a level. In this case, the Gunner will take this role:

The boss fight

Before we start the configuration of the Gunner, we must know what actions are taken through the fight. Let's open the Zone5 scene, which we can find in the Assets | 2D GameKit | Scenes folder:

We will have to play this encounter a couple of times until we feel we know the fight stages.

The encounter works as follows:

  • It starts with a cinematic, which we won't be using for other levels:
  • The enemy has a laser aiming at us, and after a certain amount of time, a ranged attack is made:
  • It also has a melee attack, in the form of a rayblast:
  • It has a shield, which...