Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Unity UI components

Before we begin with the creation of our own main menu, we have to get in shape and learn all about the UI components that Unity3D provides.

We will learn how to use the following components:

  • The Canvas
  • Image
  • Text
  • Button
  • Slider

Canvas

The Canvas is the most important object of the UI because it is the GameObject in charge of showing the UI. Every UI object that we want to show has to be a child of the Canvas object. We can have more than one canvas per scene.

If you want to follow the chapter with the editor, we will find the options menu canvas on the following:
  • The MenuCanvases in the Hierarchy of the Level 1 or Level 2 scene, on the 3D Game Kit
  • The OptionsCanvas in the Hierarchy of the UIMenus scene...