Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
14
Other Books You May Enjoy
15
Index

Summary

This chapter’s purpose was to show some of the capabilities that Unity can offer you on your next game design ventures. They weren’t used in our project, which is why we left them to a bonus chapter. The multiplayer tools are an incredible source to have for making multiplayer games. By bringing together the plugins from AR and VR into an XR plugin, we now have a nice, centralized plugin for all of the altered realities regardless of the hardware you are using. Then, to conclude this book, we talked about Bolt’s visual scripting. If programming isn’t easy for you to work with, consider checking that out.

We hope you learned some things from this book and had a good time while doing so. We mentioned at the beginning and throughout the book that the community on Discord is a good place to be if you want to engage with others who have purchased this book or other Packt-published, Unity-centric books. We would love to see you there and help with...