Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
14
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15
Index

Summary

Within this chapter, we went over some deep topics—game design, what options to choose for your first project, and prototyping fundamentals. We went over how you and your team could collaborate in a Word document or a more visual flowchart to bring your game together. The idea here is to make the design’s ideas a reality. Once you’ve done this, you should dig into your first Unity project, choosing which template to work with and utilizing effects that follow the setting of your game concept, such as GPU particles. Finally, we covered prototyping to get your project started and get a sense of whether it conveys the experience to the user that you want it to convey.

In the next chapter, we will begin to look at programming, helping you to bring all your game ideas to life.