Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

13.2 The Basic Assignment Operator

We have already looked at the most basic of assignment operators, the = operator. This assignment operator simply assigns the result of an expression to a variable. In essence, the = assignment operator takes two operands. The left-hand operand is the variable to which a value is to be assigned and the right-hand operand is the value to be assigned. The right-hand operand is, more often than not, an expression which performs some type of arithmetic or logical evaluation or a call to a function, the result of which will be assigned to the variable. The following examples are all valid uses of the assignment operator:

var x: Int // Declare a mutable Int variable

val y = 10 // Declare and initialize an immutable Int variable

 

x = 10 // Assign a value to x

x = x + y // Assign the result of x + y to x

x = y // Assign the value of y to x