Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.0 Development Essentials - Kotlin Edition

By: Neil Smyth

Overview of this book

Kotlin as an Android-compatible programming language is becoming increasingly popular. Fully updated for Android Studio 4.0, this book will teach you the skills necessary to develop Android-based applications using Kotlin. Starting with the basics, this book outlines the steps necessary to set up Android development and testing environments, and goes on to introduce you to programming in Kotlin. You’ll practice Java to Kotlin code conversion and explore data types, operators, expressions, loops, functions, as well as the basics of OOP in Kotlin. You’ll then learn about Android architecture components and advanced topics, such as intents, touchscreen handling, gesture recognition, multi-window support integration, and biometric authentication. As you make progress, you’ll explore Android Studio 4.0’s key features, including layout editor, direct reply notifications, and dynamic delivery. You’ll also delve into Android Jetpack and create a sample app project using ViewModel, the Android Jetpack component. Finally, you will upload your app to Google Play Console and model the build process using Gradle. By the end of this Android book, you’ll be fully prepared to develop applications using Android Studio 4.0 and Kotlin.
Table of Contents (97 chapters)
97
Index

69.7 Completing the Example

All that remains is to implement a mechanism for calling the getCurrentTime() method and displaying the result to the user. As is now customary, Android Studio will have created a template activity_main.xml file for the activity containing only a TextView. Load this file into the Layout Editor tool and, using Design mode, select the TextView component and change the ID to myTextView. Add a Button view beneath the TextView and change the text on the button to read “Show Time”, extracting the text to a string resource named show_time. On completion of these changes, the layout should resemble that illustrated in Figure 69-1. If any constraints are missing, click on the Infer Constraints button in the Layout Editor toolbar.

Figure 69-1

Complete the user interface design by selecting the Button and configuring the onClick property to call a method named showTime.

Finally, edit the code in the MainActivity.kt file to implement the showTime...